Download PDF Kingdom Hearts 3D: Dream Drop Distance Signature Series Guide (Bradygames Signature Guides), by BradyGames
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Kingdom Hearts 3D: Dream Drop Distance Signature Series Guide (Bradygames Signature Guides), by BradyGames
Download PDF Kingdom Hearts 3D: Dream Drop Distance Signature Series Guide (Bradygames Signature Guides), by BradyGames
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BradyGames’ Kingdom Hearts 3D: Dream Drop Distance Signature Series Strategy Guide includes the following:
Two Heroes Questing for Keyblade Mastery
King Mickey and Yen Sid prepare for an impending threat by putting Sora and Riku through the Mark of Mastery exam. They are sent into the Sleeping Worlds, where they face new enemies and make new friends in unfamiliar worlds. If they can successfully unlock seven Sleeping Keyholes and return to their world, they will retrieve a great power and be deemed true Keyblade Masters.
Complete Walkthrough - Follow this guide to gain knowledge about each Sleeping World, the characters within them, Flowmotion tricks for enemies in specific areas, and tips to achieve 100% completion.
Dream Eater Bestiary - Everything you need to know about fighting Nightmares and creating, collecting, and training powerful Spirits to aid you in combat.
Comprehensive Appendices - Special information and statistics about Command Attacks, spells, Keyblades, important items, and more!
Detailed Maps - Easy-to-use world and area maps for each character’s walkthrough give you the locations of pertinent items, challenges, important events, and Link Portals.
- Sales Rank: #105309 in Books
- Published on: 2012-07-31
- Released on: 2012-07-31
- Original language: English
- Number of items: 1
- Dimensions: 10.84" h x .39" w x 8.32" l, 1.10 pounds
- Binding: Paperback
- 256 pages
About the Author
BradyGames, an imprint of DK and a division of Penguin Random House Inc., is the world’s leading publisher of strategy content for PC and console video games. BradyGames understands what gamers—both casual and hardcore—want and need from strategy guides. Every guide features in-depth content, detailed screen captures, quick-reference tips, and professional strategy. Prima Games is also a leader in the digital strategy realm, offering interactive maps, streaming video, searchable online guides and apps, and a full website at primagames.com.
Most helpful customer reviews
12 of 14 people found the following review helpful.
Waste of money.
By Chris Melton
When I bought the BradyGames guide to Kingdom Hearts 358/2 Days, I was expecting this to be just as descriptive, organized, and well-put-together. Mistake.This guide doesn't help at all with secrets of the game. I have favorites in my Internet sidebar to help me with secrets to this game, but I kept telling myself, "the guide will be here in a couple days, and it'll help me with everything." Mistake. I had this thing for a grand total of 30 seconds before I realized it was useless. Let me tell you my process of realizing this.
I open the package to see that the book is alot smaller than the one for 358/2 Days. I open the guide to see a table of contents page. I think, "Oh, well isn't that organized." I turn the page to see a list of characters, nothing different here. Moving on, a page telling me the objective of the game, controls, screen layout, etc. Next Section, Spirits (Dream Eaters). I see Problem #1. The book only tells you what items you need to synthesize your companions, and not how many of that item you need to make them or what rank they will be if you use those items.
Moving on, the next section is Dream Eater Enemy Bestiary. Problem #2: The guide doesn't tell you what items they drop if you are looking for a certain item to synthesize Dream Eaters. The book only tells you where to find them. But it's useless to know where they are if you don't know the items they drop. It tells you other things like HP, Magic, Defense, and other things a person that just wants to keep pressing the Attack button wouldn't care about. Next the Boss Bestiary is the same stuff, but I wouldn't trust it because it's telling me that the secret, most powerful boss in the game (Julius) is less powerful than Rinzler when you fight him in the secret portal.
Finally, we get to the story. Normal stuff on the first page of the walkthrough: Tutorials, Strategy, names of events. Next page, we see the portal map. Mistake #3: More of a personal feeling, but I didn't like the way it was set up on this page. It seems like it was all crammed in together to fit into this one page, and I didn't understand most of it. Next, I see a page listing local characters for that world. No opinion on this, so I move on.
Next, I see Maps for Sora. Problems #4: This page is the one that tells you where to get all your treasures. The problem with that is that it doesn't tell you what treasure it is. The best way to explain this is with scenario. Imagine that you've finished the game and want to find a specific treasure to help complete the Reports. As if the map wasn't confusing enough, you would have to check every treasure chest and make sure you didn't miss it. I stopped looking for problems after this, but I shall go on so that no one makes the same mistake as me.
The rest of the walkthrough is stuff you would find in a regular strategy guide. The next section is stuff listed in the command deck, such as Attack commands, magic commands, etc. Nothing wrong with this, so I move on. Next Section: Dream Peices. I think, "Oh, so I find out what Dream Eaters to get them from here!" PROBLEM #5!!! This section only tells you what the items are and how much you can get them for if they are sold in the shop.
Lastly, Abilities. This section would be great if it told me what Dream Eaters I could get the Abilities from. But of course, we encounter Problem #6: The abilities are listed but not which Dream Eaters to get them from. It would be great if the book would tell you what dream eaters you got them from, or which set of dream eaters if most premium for each fighting style, but unfortunately it doesn't.
I would like to conclude with the fact that the only part of this book without flaws of my perspective is the Art Gallery at the end, which has a total of six pictures. I'll tell you this, the game itself doesn't tell you many of the secrets within the game, but it'll tell you more than this guide ever will. My advice is that if you have questions about the game, I strongly suggest you look for the secrets yourself, or find them on the internet, because this guide won't give you the slightest hint.
8 of 9 people found the following review helpful.
Great Maps But Lacks Quality and Organization
By P. Romance
Let me tell you one thing: My only reason I bought this guide in the first place was for the maps so I can locate hard-to-find chests. So, my expectations were pretty low at the start. Despite my negative thoughts, I did find this guide to be extremely helpful in navigating the intricate environment of the Kingdom Hearts' 7 worlds. However, there were a couple of flaws that can be off putting.
First, the quality of the book left much to be desired. The pages are flimsy. On par with magazine pages. They have this tendency to get those "wrinkles." Second, the setup was plain wrong. You know what they did? They actually placed the Bestiary before the walkthrough! Normally, it is usually placed in the back of the book where you can go to it as a reference, when needed. Not crucial knowledge to the game. So, who made this wise decision is beyond my comprehension. If you don't want any spoilers of future bosses, I suggest skipping to page 76.
Other than that, this guide will give you decent advice. At the start, it goes into the basics of the game: controls, main characters, etc. Next, you will learn about the spirits and how to take care of them. It gives a table of all available Friendly Spirits that you can create. (What would've been useful if they actual put information of the recipe location of where to get each one.) Then the Dream Eater Enemy Bestiary. Followed by the Boss Bestiary. And finally, you will reach the walkthrough. Each world is preface with the character information of the characters you will meet. They do sometime add some spoilers to these blurbs, so read them at your own risk. Next, the best part, is the maps of the towns. They only show where the Boss battle will be and where all the treasures chest are located. Then you get to the walkthrough. There are no real spoilers here. It gives the usual tips and hints if you need it. Most of the time, I skip it unless I'm stuck. But that's rare if you are exploring everything in the first place. And each chapter ends with the strategy on the final boss battle. Sora's walkthrough is shown first. Riku's comes directly after. It can be a pain flipping pages back and forth when you drop. But what can you do? The final chapters give a quick blurb about the command deck, items, and a laughable art gallery.
Considering the price, I would've paid more for quality, more extensive details for the best team line-ups and more extras. As is, I would recommend this only for the wonderful maps. If you are a Kingdom hearts fan, in any case, the game is pretty straightforward. There are no hidden quests to miss. So, technically, you don't really need it. But if you want this guide, get it for a cheap price. But I believe a good online guide would be the best way to go.
2 of 2 people found the following review helpful.
70% Complete Walkthrough!!
By J. Gomez
No, seriously. This guide is very incomplete. I'll make a review of this guide on how much it is lacking, seriously. I'll give you my pros and cons like I do with my other reviews.
Pros:
Very good maps and tell you where everything is. Not bad.
Characters bios are in the book and tell you who they are and why they are important (though all the info was taken from the game itself.)
Not bad boss battle strategies. Gives you a good explanation on how to beat the bosses of the game.
From Sora to Riku. The guide goes from Sora, to Riku, to Sora, to Riku, which is exactly what happens when you drop in the game.
Cons: (SO MANY!!!)
My first UGH of the book is the placement of the Dream Eaters/enemies/bosses in the guide. IT'S NEAR THE BEGINNING OF THE GUIDE! Many guides, the good ones, always place the enemies/bosses in the end of the guide, or after the walkthrough of the guide.
The enemy guide is very, very, very incomplete. It only tells you the stats of the enemy, and it only tells you where they are located, which doesn't really tell you much. They also tell you the resistances and of the resistances of them, but even then, that isn't much to go on. The BIGGEST FACTOR of the enemy guide being terrible is the item drops...THERE IS NONE!!!! You don't know what they drop. If you go to the item list, you don't know who drops it. It's terrible.
Even the techniques are incomplete as they tell you what they are, but don't tell you on how to get it, or which Dream Eaters have the technique.
Also, all the abilities that you get are all from the Dream Eaters. All Magic, Defense, and Attack come from leveling up, and HP comes from doing areas in a world. But the abilities are what seriously count in surviving in the game. The guide doesn't tell you which Dreams Eaters have the abilities at all. This is important, especially when playing on Proud or Critical Mode (which is what I always do when playing KH).
Lastly, Julius, the secret boss of the game, can only be fought after beating this awesome game. BUT!!!! There is no guide on how to beat him, at all. Nothing but a little boss intro in the boss section that tells you that he's resistance to Thunder, and his stats...and that's it. Even the first KH guide had a little section specifically for Lance Bass...I mean Sephiroth!
This guide to me is a collectible and isn't really helpful if you're trying to go for a complete 100% playthrough. That's why my title is 70% complete. This guide was most likely rushed when this game was coming out. Get this guide at your own risk, but trust me. Kingdom Hearts: Dream Drop Distance is an absolutely amazing game and is a great addition to my collection of the Kingdom Hearts games.
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